King of the Scrapyard

Quickly becoming the signature event of The Scrapyard arena, the "King of the Scrapyard" Ironman Tournament is a byword for mech brutality. The brainchild of Jessica Rowsh, the Scrapyard's current owner, the KotS tournament draws the brave, desperate, and violent to the arena for a series of intense one-on-one duels, after which no repairs or medical treatments are allowed if they wish to proceed. 


Entrants: 8 Stables may enter 1 mech each. No alternates are allowed for mechs or pilots.

Match Type: All matches will be held as 1-on-1 competitions

Allowed Units: Mechs of 50 – 75 tons ('heavy' Mediums and all Heavy mechs)

Arena: All matches will be held in The Scrapyard A, B or C – configuration will be randomly determined before each match.

Special Conditions: Double Blind, Chance of Rain, and no repairs or medical treatments are allowed between matches. A pilot who fights three rounds in a row gains +1 CP. Ammo reloads – if the part of the mech with the ammo bays is still functional – are permitted.

Payout: 4 Million C-Bills per Match


  • A mech must be able to leave the arena under its own power in order to proceed – (a mech that wins a fight with a destroyed gyro has 'won' but is considered a double knockout. Mechs with damaged-but-'working' gyros or only one leg can, hypothetically, continue, but do so at tremendous disadvantage.)
  • Stables may choose not to proceed into the next round, giving their opponent a bye in the bracket. Mechwarriors given a bye in this way are not eligible for the +1 CP, but the Stable DOES receive the 4 Million match payout as normal, and a telling advantage for the next round. A Stable that pulls out before a match does not recieve the pay for it. A stable that DOES take the pay and immediately punches out will be soundly, constantly mocked for their cowardice for the rest of the Season and beyond.

King of the Scrapyard

Solaris VII Open Seasonal NicMuehlenweg GKaiser13